Our matrix uses a Row-major Convention.
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Known Values: 2x0 = -Translation Z 2x1 = Translation Y 2x2 = Translation X 1x3 = Object Scale
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History:
2015-10-01:
- Can now adjust the formulas dynamically.
2015-09-15:
- Can now adjust the matrix conversion dynamically on the page.
2015-09-08:
- Human Body joints should now be oriented "upwards". (More testing is needed)
- Added Scale Factor to Maya Joints. Defaults to 10.0.
- Increased default Maya Joint Radius from 0.025 to 0.1.
- Page now displays history log.
2015-09-07:
- Rewritten for code clarity.
- Added web interface.
- Added Maya Joint creation system.
- Added several pre-exported bone structures for testing, from multiple AC games.
2015-09-06:
- Initial version
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